top of page
Search
marylelup

[Rig 'n' Roll - Wikipedia](^2^)



In this tutorial, you will assume the role of a machine learning developer working at a bank. You have been asked to develop a machine learning model to predict whether a customer will enroll for a certificate of deposit (CD).


The model will be trained on the Bank Marketing Data Set that contains information on customer demographics, responses to marketing events, and external factors. The data has been labeled for your convenience, and a column in the dataset identifies whether the customer is enrolled for a product offered by the bank. A version of this dataset is publicly available from the Machine Learning Repository curated by the University of California, Irvine.




Download Rig n Roll .rar



In this step, you create the notebook instance that you use to download and process your data. As part of the creation process, you also create an Identity and Access Management (IAM) role that allows Amazon SageMaker to access data in Amazon Simple Storage Service (Amazon S3).


This software ("the Software Product") and accompanying documentation is licensed and not sold. This Software Product is protected by copyright laws and treaties, as well as laws and treaties related to other forms of intellectual property. The author owns intellectual property rights in the Software Product. The Licensee's ("you" or "your") license to download, use, copy, or change the Software Product is subject to these rights and to all the terms and conditions of this End User License Agreement ("Agreement").


2) Download and install SKSE. If you allready have it - great. If no - install it. It's obligatory. SKSE is [essential]. Stability mods are also working through it, as well as vast majority of amazing gameplay mods. Consider it a basic invisible evolution element of Skyrim. Make sure to download the correct version! 1.7.3 is for Skyrim LE - you don't need that at all now. If you have [exactly] the Skyrim SE version of the game (1.5.97, you can right-click on the game .exe file and see the version there) - get SKSE for 1.5.97. If you're on AE (it's still named Skyrim Special Edition in your game library, it's the .exe that differs) - get the current AE version, and VR version for VR. Download the archive somewhere, unpack it. From the folder, get the .dll, .exe files and \Data folder, and place them to your Skyrim SE/AE folder, as showed here. MO users should archive the \Data folder and install it as any other mod trough MO (you can do the same in NMM as well if you wanna). From now on, launch your game only via SKSE (skse64_loader.exe), not the game regular launcher. A general note about SKSE-based mods and what to do with them. Situation with the SE ==> AE update is different from those SE updates in past. Why so? Thing is, the problem with past SE updates was basically pretty simple and related only to the game version update itself, which was fixed by Address Library mod (further in this section). For AE, huge amount of SKSE functions themselves were changed or deleted, so for most of SKSE based mods to fully and properly work in AE, most of SKSE mods code will need to be rewritten by its author, on some scale - from just a few lines to possibly a complete rewriting from scratch, depends on the mod. That's why AE modding stage will need more time to recover then it was usually taking for SE updates in past (if ever). Remember that alternatively, you can simply mod LE for your current run, as it doesn't have this issue to begin with - and for the another run, some time will pass, and AE modding stage will be most likely recovered by then. What does this mean for those modding AE now and wanting to use SKSE-based mods? Simply look on every such mod page Files tab - if the mod is already updated for AE, there most likely will be a separate version of it, with an indication it's for AE - so, you'll need to install the AE version of the mod. Similarly, if you're on SE (not updated to AE yet) - when downloading an SKSE-based mod, make sure you're downloading the SE and not AE version of it. That's it!


6) Install SSE Engine Fixes. Note #1: mods has TWO parts - first main file, the "Part 1" you can install with mod manager. Second, "Part 2", you should download manually, unpack and place all 3 .dll files to your Skyrim root folder (where Skyrim exe is). Note #2: if you're using Skyrim VR, get this ==NEW== instead.


8) Install SSEEdit. It's an awesome tool for cleaning your mods, making changes to mod records (like balancing various values up to your taste, deleting conflicting and/or unneeded objects and so on) and more.Mods may contain "dirty" records and some other issues, and when you have hundreds of mods, that could be a problem and cause crashes. Clean all mods that have dirty records (until it's directly written by mod author to not do that for some reason) and all Skyrim's DLCs (which have [hundreds] of dirty records. Yeah - Betheshda didn't even bother to do this for the game "remaster"). Don't be afraid of it, it's not as hard to use as it may look. Check these awesome video tutorials about it. Also there is a lot of info and videos on its Nexus page. Note #1: Make double sure to clean all base game master files (Update.esm and all 3 DLC .esm plugins) - otherwise you'll experience random crashes. Note #2: MO2 users can (and it's pretty much recommended to) download and use zEdit as an alternative. zEdit is like a successor to xEdit - but please take into account though that it's still a WIP (work in progress) project. If you're a newbie modder - better just stick to xEdit (SSEEdit) now as it's absolutely fine. zEdit may provide better functionality than xEdit, but it's still not fully stable and there are not as many video tutorials for its usage as for xEdit. It doesn't mean it's bad - quite the opposite, but until it's officially and fully released, I won't be able to provide troubleshooting support for it - so use it at your own wish. There's a basic documentary and description of it here, and short but great video tutorial here.


The Great Forest of Whiterun Hold ==FPS== Want the tundra region more forested? Think no more! This mod creates a giant forest Falkreath-style in the desolated tundra of Whiterun hold. Also take a look on patches page - but take into account that mod doesn't have FOMOD installer - download the archive manually, delete all patches you don't need, keep those you do, archive it back, add to your mod manager and install.


2ff7e9595c


0 views0 comments

Recent Posts

See All

תגובות


bottom of page